Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) Author Mitch McCaffrey
ISBN-10 0134649176
ISBN-13 9780134649177
Year 2017-02-16
Pages 288
Language English
Publisher Addison-Wesley Professional
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With his YouTube channel Mitchs VR Lab Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos Im thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal Engine VR Cookbook Mitch is uniquely qualified to share this book with the world Luis Cataldi Unreal Engine Education Epic Games Inc For game developers and visualization specialists VR is the next amazing frontier to conquerand Unreal Engine 4 is the ideal platform to conquer it with Unreal Engine VR Cookbook is your complete authoritative guide to building stunning experiences on any Unreal Engine 4 compatible VR hardware Renowned VR developer and instructor Mitch McCaffrey brings together best practices common interaction paradigms specific guidance on implementing these paradigms in Unreal Engine and practical guidance on choosing the right approaches for your project McCaffreys tested recipes contain step by step instructions while empowering you with concise explanations of the underlying theory and math Whether youre creating first person shooters or relaxation simulators the techniques McCaffrey explains help you get immediate results as you gain big picture knowledge and master nuances that will help you succeed with any genre or project Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift HTC Vive Gear VR Google VR PSVR and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics IK for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor community resources and more If youre ready to master VR on Unreal Engine 4 this is the practical resource youve been searching for

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