Generation Decks

Generation Decks Author Titus Chalk
ISBN-10 9781786180674
Release 2017-04-06
Pages 288
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Generation Decks has been writing in one form or another for most of life. You can find so many inspiration from Generation Decks also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Generation Decks book for free.



Generation Decks

Generation Decks Author Titus Chalk
ISBN-10 1781084904
Release 2017-04-11
Pages 356
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Enpowering geeks, making millionaires and shaking the net! This is the incredible true story behind the global gaming and business and geek phenomenon. For some, a game of cards is just a way to pass the time. But for an awkward generation on the cusp of the internet age, it became a way of life. Generation Decks tells the story of the millions of fans worldwide who fell hopelessly in love with the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combined fiendishly complex game play with addictive collectability. When it came out in 1993, it transformed the lives of quiet braniacs who had longed for a way to connect and to compete. It made millionaires of its creators, who shook up corporate America. And it kick-started the era of professional gaming. Author Titus Chalk tells the game’s complete story – from its humble origins in a Seattle basement to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other. And to discover Magic: The Gathering, the millennial phenomenon that made it OK to be a gamer.



SO DO YOU WEAR A CAPE

SO DO YOU WEAR A CAPE Author Titus Chalk
ISBN-10 9783844268140
Release 2013-12-06
Pages
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SO DO YOU WEAR A CAPE? tells the strictly unofficial story of the world-changing fantasy card game Magic: The Gathering. The e-book recounts not only the history of the game itself, but also that of the brilliant business behind it and the fascinating culture its players have created. Written to celebrate the game’s 20th birthday in 2013, the e-book reveals all the facets of Magic: The Gathering's incredible history, together in one place for the first time ever. Not only for the game’s 12 million players worldwide, SO DO YOU WEAR A CAPE? is also written for anyone curious about Magic: The Gathering, fantasy gaming in general or indeed, how society has become just a little bit geekier during the revolutionary card game’s lifetime. Featuring interviews with the game’s creator Richard Garfield, as well as Wizards of the Coast founder Peter Adkison, it also includes input from famous figures in Magic’s history such as George “Skaff” Elias, Mark Justice, Olle Råde, Brian Weissman, Brian David-Marshall, Michael Flores, Barry Reich, Rich Hagon, Luis Scott-Vargas, Kai Budde, Jon Finkel, Mark Rosewater, Aaron Forsythe, Randy Buehler, Jesper Myrfors and many, many more. If you ever wanted to know how a deck of cards can change the world, this is the book for you.



A Collector s History of Magic the Gathering

A Collector s History of Magic the Gathering Author Ryan Rooks
ISBN-10 1492229407
Release 2014-01-17
Pages 202
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In 1993 Magic the Gathering was released, inventing the trading card game genre. It was an immediate hit. Today, tens of millions of people have played and collected Magic and it is one of the best selling tabletop games in the world.This book explores the first age of Magic the Gathering from its roots through the release of Quick Start in 1996.



Magic Cards Simplified

Magic Cards Simplified Author George Baxter
ISBN-10 1556225229
Release 1996-08-01
Pages 125
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Magic Cards Simplified has been writing in one form or another for most of life. You can find so many inspiration from Magic Cards Simplified also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Magic Cards Simplified book for free.



The Guns of Empire

The Guns of Empire Author Django Wexler
ISBN-10 9780698409460
Release 2016-08-09
Pages 480
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As the “audacious and subversive”* Shadow Campaigns novels continue, the weather is growing warmer, but the frosty threat of Vordan’s enemies is only growing worse... As the roar of the guns subsides and the smoke of battle clears, the country of Vordan is offered a fragile peace… After their shattering defeats at the hands of brilliant General Janus bet Vhalnich, the opposing powers have called all sides to the negotiating table in hopes of securing an end to the war. Queen Raesinia of Vordan is anxious to see the return of peace, but Janus insists that any peace with the implacable Sworn Church of Elysium is doomed to fail. For their Priests of the Black, there can be no truce with heretics and demons they seek to destroy, and the war is to the death. Soldiers Marcus d’Ivoire and Winter Ihernglass find themselves caught between their general and their queen. Now, each must decide which leader truly commands their loyalty—and what price they might pay for final victory. And in the depths of Elysium, a malign force is rising—and defeating it might mean making sacrifices beyond anything they have ever imagined. From the Hardcover edition.



Pocket Players Guide

Pocket Players Guide Author Rich Redman
ISBN-10 0061056235
Release 1995-08-01
Pages 250
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Now extensively updated and expanded to contain rules for the Magic: The Gathering Fourth Edition game cards, this ultimate handbook includes examples of play--including guidance for beginners--deck-building strategies for all levels, up-to-date Duelist Convocation tournament rules, background information on Dominia, and more. Full-color illustrations.



Baxter on Magic

Baxter on Magic Author George Baxter
ISBN-10 1556225237
Release 1997-01-01
Pages 183
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Tornament champion and pro player George Baxter explains all the nuances and proper techniques of tournament-level Magic play. While most books on Magic: The Gathering focus on strategy and deck construction, Baxter on Magic is the first book to emphasize playing techniques. With graphic illustrations of different playing situations, readers will quickly learn the finer points of tournament playing style



Unicorn Tarot Deck

Unicorn Tarot Deck Author Suzanne Star
ISBN-10 088079142X
Release 1995-09-01
Pages 78
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Your search for unicorns will help you realize your best qualities and strengths. Includes guidebook, "In Search of Unicorns, by Suzanne Star, with drawings by Liz Hilton.



The Tetris Effect

The Tetris Effect Author Dan Ackerman
ISBN-10 9781780749594
Release 2016-09-01
Pages 304
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21 February 1989. Three men fly into Moscow, representing software giants from Britain, America, and Japan. Each of them is determined to undercut the others in order to secure a technology so powerfully addictive it has brought the government department that created it to a standstill. In a country on the brink of seismic change, where spycraft is about to give way to cut-throat capitalism, Tetris has become the grand prize. Featuring corporate espionage, unmarked government organizations, courtroom drama and international conspiracies, the origin of the world’s most popular video game is a gripping, fast-paced thriller of the highest order. Not only this, but it is also the tale of a one-in-a-million software start-up – a unique example of an idea, a product, and an era coming together at exactly the right moment. Tetris was perfectly (if accidentally) crafted to hit primal triggers in our minds and in Ackerman’s hands its story is unputdownable.



Lost Mission

Lost Mission Author Athol Dickson
ISBN-10 1439168393
Release 2009-09-15
Pages 368
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What haunting legacy waits deep beneath the barrios and wealthy enclaves of Southern California? An idyllic Spanish mission collapses atop the supernatural evidence of a shocking crime. Twelve generations later the ground is opened up, the forgotten ruins are disturbed, and rich and poor alike confront the onslaught of resurging hell on earth. Caught up in the catastrophe are . . . A humble shopkeeper compelled to leave her tiny village deep in Mexico to preach in America A minister wracked with guilt for loving the wrong woman An unimaginably wealthy man, blinded to the consequences of his grand plans A devoted father and husband driven to a horrible discovery that changes everything Will the evil that destroyed the Misión de Santa Dolores rise to overwhelm them, or will they beat back the terrible desires that left the mission’s good Franciscan founder standing in the midst of flames ignited by his enemies and friends alike more than two centuries ago? From the high Sierra Madres to the harsh Sonoran desert, from the privileged world of millionaire moguls to the impoverished immigrants who serve them, Athol Dickson once again weaves a gripping story of suspense that spans centuries and cultures to explore the abiding possibility of miracles.



The Munchkin Book

The Munchkin Book Author James Lowder
ISBN-10 9781939529152
Release 2016-02-23
Pages 288
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By gently?and sometimes not so gently?mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin® card game has stabbed and sneaked and snickered its way to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two-dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring contributions from the game's designer, Steve Jackson (president of Steve Jackson Games), and its signature artist, John Kovalic (creator of web comic Dork Tower), as well as notable mavens of geek culture. The Munchkin Book also includes exclusive game rules to supplement reader gameplay. Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 2 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve's very first game, Ogre, recently drew almost a million dollars' worth of Kickstarter support for a super-deluxe edition to be released in 2013.



Salt Sugar Fat

Salt  Sugar  Fat Author Michael Moss
ISBN-10 9781448133871
Release 2013-02-28
Pages 480
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The No.1 New York Times Bestseller In China, for the first time, the people who weigh too much now outnumber those who weigh too little. In Mexico, the obesity rate has tripled in the past three decades. In the UK over 60 per cent of adults and 30 per cent of children are overweight, while the United States remains the most obese country in the world. We are hooked on salt, sugar and fat. These three simple ingredients are used by the major food companies to achieve the greatest allure for the lowest possible cost. Here, Pulitzer Prize-winning investigative reporter Michael Moss exposes the practices of some of the most recognisable (and profitable) companies and brands of the last half century. He takes us inside the labs where food scientists use cutting-edge technology to calculate the ‘bliss point’ of sugary drinks. He unearths marketing campaigns designed – in a technique adapted from the tobacco industry – to redirect concerns about the health risks of their products, and reveals how the makers of processed foods have chosen, time and again, to increase consumption and profits, while gambling with our health. Are you ready for the truth about what’s in your shopping basket?



The Art of Magic The Gathering Kaladesh

The Art of Magic  The Gathering   Kaladesh Author James Wyatt
ISBN-10 1421590506
Release 2017-01-03
Pages 240
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Optimism, innovation, and the spirit of creativity fill these pages, lavishly illustrated with the award-winning art of Magic: The Gathering™! Welcome to Kaladesh—a vibrant, beautiful plane where anything is possible. Join the heroic Planeswalkers of the Gatewatch as they explore the Inventors’ Fair, and let your imagination soar alongside thopters and airships crafted by the best artificers in the Multiverse. Come discover the marvels of Kaladesh—its inhabitants, its inventors, and its artifacts. They all await you at the grand Inventors’ Fair!



For the Win

For the Win Author Cory Doctorow
ISBN-10 1429989041
Release 2010-05-11
Pages 480
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In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay. Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo. The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all. Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.



Montana

Montana Author Keith Dunnavant
ISBN-10 9781250017864
Release 2015-10-27
Pages 336
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As long as football is played, Joe Montana will be synonymous with the heart-pounding rally. Seemingly impervious to the pressure of a scoreboard deficit, the quarterback known as Joe Cool brought a steadying calm to every huddle, especially when the situation seemed especially dire. His reputation for miracles began to take root at the University of Notre Dame. In the 1979 Cotton Bowl, he overcame the flu, hypothermia and a 22-point deficit to lead the Fighting Irish to a stunning victory over Houston. This narrative continued in the NFL, as he engineered 31 fourth-quarter comebacks, including victories known in professional football lore as The Catch and The Drive, forever casting his career in a heroic glow. In MONTANA, acclaimed author Keith Dunnavant sketches the definitive portrait of a man who repeatedly defied the odds, on and off the field. While leading the San Francisco 49ers to four Super Bowl championships over a nine-year period, establishing a new standard for passing efficiency, and twice earning the league's Most Valuable Player award, Montana became the signature quarterback of the 1980s and one of the greatest ever to play the game. Overcoming his own limitations, which caused him to be underrated coming out of Notre Dame, he quickly mastered Bill Walsh's West Coast Offense, and thereby, helped reinvent offensive football. But it was rarely easy. Like the rallies he so often produced, his life was filled with the sort of tension that made his journey seem routinely dramatic: The father who pushed him. The high school coach who challenged his commitment. The college coach who very nearly squandered him. The back surgery that almost ended his career. The younger athlete who tried to take his job. Rich an anecdotal detail, insight and context, MONTANA is a powerful story about a man who was defined by his intense competitiveness, and how this intangibly helped him become one of the ionic figures in football history.



Folk Devils and Moral Panics

Folk Devils and Moral Panics Author Stanley Cohen
ISBN-10 9781136807046
Release 2011-04-01
Pages 328
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'Richly documented and convincingly presented' -- New Society Mods and Rockers, skinheads, video nasties, designer drugs, bogus asylum seeks and hoodies. Every era has its own moral panics. It was Stanley Cohen’s classic account, first published in the early 1970s and regularly revised, that brought the term ‘moral panic’ into widespread discussion. It is an outstanding investigation of the way in which the media and often those in a position of political power define a condition, or group, as a threat to societal values and interests. Fanned by screaming media headlines, Cohen brilliantly demonstrates how this leads to such groups being marginalised and vilified in the popular imagination, inhibiting rational debate about solutions to the social problems such groups represent. Furthermore, he argues that moral panics go even further by identifying the very fault lines of power in society. Full of sharp insight and analysis, Folk Devils and Moral Panics is essential reading for anyone wanting to understand this powerful and enduring phenomenon. Professor Stanley Cohen is Emeritus Professor of Sociology at the London School of Economics. He received the Sellin-Glueck Award of the American Society of Criminology (1985) and is on the Board of the International Council on Human Rights. He is a member of the British Academy.